Shuriken: Throw various types of shurikens. A Save: Your physical power will go up after getting hit. It's a well-rounded job fully equipped with armor and sword. Gained Exp. HP Restore: When at critical status you'll regain most of your HP. Heal: You can recover from Dark, Silence and Poison using this. Uses 24 MP. Best Movie, TV and Comics of the Year Awards 2020, Final Fantasy Tactics A2: Grimoire of the Rift Wiki Guide, Continue Job Classes...Â Â Â Â Â Â Â Â Â Â, Final Fantasy Tactics A2: Grimoire of the Rift, Things Ghost of Tsushima Doesn't Tell You. Final Fantasy Tactics A2 Characters. Frog: Give an enemy the frog status. While Blue Magick has its purpose and has a wide variety of spells, it's the single most overrated ability in the game. Silf: The Silf will silence the enemies, so they can't cast magics at all. Job Requirements: Level 4 Thief, Level 3 Archer, Level 2 Geomancer. I did some missions and unlocked a few jobs, like dragoon and two others that escape me at the moment, but i don't know how to acess them. Ninjas are front- or mid-line attackers. Uses 50 MP. Charge +4: Allows you to charge for 4 charge time. Monks are very strong, but have low HP and defense. Job Requirements: Level 4 Summoner, Level 4 Mediator. Eye Drop: Use this to recover from Darkness status. Confusion Song: Confuses the enemy. Uses 16 MP. Cure2: Restore even more HP than Cure. Death: Instantly kill your opponent. Very beneficial! Job Requirements: Level 2 Chemist The healing mage; the priest will protect his comrades while dealing great damage to the enemy with Holy. Auto-Potion: After getting hit by an attack or spell, you might use a potion. When you're battling a Zodiac Brave, a double Magic Break can reduce their magic damage up to 30-50%! However, the Knight's abilities are invaluable during the Zodiac Brave battles. This is a valuable ability to have for the beginning of the game. Move+2: Allows you to move two extra panels on the battlefield. Echo Grass: Use this to recover from Silence status. Slow: Slow down your enemies with this. You must unlock them by learning a certain number of abilities for in other, lesser classes. Humes, aka humans, have a diverse set of job classes. Catch: Get weapons thrown by Ninjas. Will work with White, Black, Time and Yin-Yang Magics. Uses 6 MP. Zombie: Causes Undead to enemies. Thieves are front- or mid-line fighters who do less damage than other melee classes, but attack accurately and quickly. They learn stronger spells fairly quickly. They have the ability to conjure spirits from katanas. They are mainly used for support, though you probably won't be using them once the more dramatic job classes become available. Secret Fist: If successful, your enemy will get the Death Sentence status. Blind Rage: Causes Berserk to your enemies. Summoners do the most damage, but their summons are high on MP cost and have a long charge time. ! Critical Quick: Once you are at critical status, you'll use Quick so you can live longer during a fight. Don't underestimate the Squire's abilities - some could be useful throughout most of the game. They have fewer hit points than front-line fighters but tend to move quickly and strike more accurately, similar to Thieves. Train: Once an enemy is at critical he automatically joins. I think their abilities are useful and fun to use. Ninjutsu, used for light damage against enemies while affecting them with a status ailment. Samurais are another favorite of mine! Gil Taking: Steal some money from your enemies. This is a valuable ability for the beginning of the game. Expand All Images | Collapse All Images. This is a valuable ability to have for the beginning of the game. Last Dance: The enemy's CT will reset to 0 when using this dance. Sunken State: Become invisible after getting hit. Uses 8 MP. Finger Guard: Protects you from Talk Skills. That means a Seer can usually not cast until the second or third round, but when he, High Magick, used for a mix of offensive and healing spells, Quest "The Cat's Meow" must be completed, and learned 4 White Mage action abilities. Bard: This job is only available to special unit Hurdy, who can be recruited by completing the mission … Fire4: Strongest of Fire spells; cannot hurt the caster. Preach: Raises target's Faith. That'll be one less to worry about for a few rounds. For Final Fantasy Tactics A2: Grimoire of the Rift on the DS, a GameFAQs Q&A question titled "What is the best job combination for all the races? Murasama: Let the ghosts in this sword harm your enemies, while occasionally giving them Confusion or Death Sentence status. Squire's are good for the first few battles. With a minor rule change, Black Mages have been nerfed: all Black Mages start battles with zero magick points, meaning they will not be able to bust out their strongest spells right off the bat. Final Fantasy Tactics Job Classes. Ifrit: Ifrit's flames will consume the enemy. Very useful! Antidote: Use this to recover from poison status. Uses 50 MP. Equip Crossbow: Allows you to equip a crossbow, regardless of class. this will heal you. Final Fantasy Tactics A2: Grimoire of the Rift is part of … It has been twelve years since Final Fantasy Tactics A2: Grimoire of the Rift was released so … Throw Stone: You throw a stone at the enemy dealing very little damage. ". Caution: After getting attacked, you'll automatically Defend. Fire: Attack your enemies with a blast of fire. Most enemies die after a couple hits - using the Oracle's state ailment spells are a waste of time. [b]Arcanist:[/b] The Nu Mou Noble.., Final Fantasy Tactics A2: Grimoire of the Rift Nintendo DS Job classes are a staple of the Final Fantasy series, and they are doubly important in the Final Fantasy Tactics series. Defense Up: Increases your physical defense. Very useful! Final Fantasy Tactics is a tactical role-playing game developed and published by Squaresoft (later changed to Square and now Square Enix) for the Sony PlayStation video game console.Released in Japan in June 1997 and in the United States in January 1998, it is the first game of the Final Fantasy Tactics series.The game combines thematic elements of the Final Fantasy … How long does it take to hav someone ask to join yur clan ive played for four hrs with out 1 person asking and how do i unlock new jobs HELP thanks! Cyclops is stronger than Bahamut, but sometimes it's better to go for Bahamut due to the larger range. This job is only available to special unit Al-Cid Margrace, who can only be recruited after completing the main game. They are primarily used to deal damage like a Soldier, but they can heal as well. Ball: Throw a Lighting, Fire or Ice ball, which casts Bolt1, Fire1 or Ice1 respectively. Precision, used for accurate (but less powerful) support strikes. In contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters. Kiyomori: Give your team Protect and Shell status with this sword, and with 100% success rate. Monster Skill: A friendly monster gains an additional ability if you stand beside it. I've played all three Tactics games. Jump+3: Allows you to jump 3 times as high as normal. Drain: Drains HP from target, do not use this against undead, you'll end up hurt or dead. Uses 62 MP. Final Fantasy Tactics A2 Updated Hands-On A wordy title isn't the only thing Square Enix has added to spruce up this sequel. This is very helpful in the beginning of the game, as it is the only means to restore MP. Job Requirements: Level 3 Knight, Level 4 Monk, Level 2 Lancer. Uses 20 MP. They'll mimic their allies' every move, except the special skills such as Orlandu's Sword Skills or Mustadio's Snipe. They're especially valuable in the battle where Ramza fights one-on-one. These guys fiddle around with time to either speed up your team or slow down the enemy. A beginning job where many other jobs originate from. Uses 24 MP. They don't have access to the upper-level magick of White and Black Mages, but they don't have access to the low-level magick either. Hamedo: If an enemy tries to attack you, you'll attack him instead. Reraise: If you cast this on an ally and they die, they'll be automatically revived. Uses 20 MP. This even works on bosses! Counter Flood: Counter a physical attack with Elemental. Cure4: Strongest of Cure spells, heals up to 300 + HP to allies in range. Blue Mages have spells that allow them to use bizarre abilities that are normally restricted to enemies. Uses 6 MP. Helpful in the Deep Dungeon. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. Despite the drawbacks, Monks are one of my favorite job classes. Their weapons feature piercing damage: damage that manages to (slightly) bypass armor and increase the chance for critical strikes. Uses 30 MP. Monster Talk: Allows you to talk to a monster, regardless of class. Uses 40 MP. ... After you have unlocked the Heritor job, go to any pub and read the notice "A Lost Friend". Best used against the octopus enemies. This isn't an efficient means of MP restoration since Summoners consume MP so quickly. However, katanas break after multiple spirit-conjures, making the Samurai the most expensive job to maintain. Uses 34 MP. Magic attack up: Make you magic strength lethal with this. Level jump 3: jump 3 panels away from your target. Doubt Faith: Causes Innocent on the enemy. Brave Up: Your Brave will go up after being attacked physically. Protect 2: Puts a barrier that halves physical damage, lasts duration of battle. This is good for building lots of JP. Pugilism, used for obscenely powerful physical attacks, Quest "To Be a Fighter" must be completed, and learned 3 Soldier action abilities. The most powerful magic user! Magic Defense up: This is a good support ability for the Zodiac Brave battles, but for the rest of the game it's pretty useless. Hi-Ether: Regain 50 MP while drinking this. Being absent from the battlefield during a jump allows them to evade any attacks aimed at them. Uses 24 MP. Demi: Target loses 1/2 of his total HP. Praise: Raises target's Brave. Sand Storm: Damages plus causes Darkness. Wave Fist: Attack an enemy from a distance. Final fantasy tactics A2 jobs Quiz Stats. : Lv8 Squire, Lv8 Chemist, Lv4 Summoner, Lv4 Mediator, Lv4 Geomancer, and Lv4 Lancer. Secret Hunt: This allows you to enter the wonderful world of poaching! Mixing and matching these will give you some rather dramatic combinations. Move-Get Exp: Get extra experience by simply moving. by brosephliberman Plays Quiz not verified by Sporcle . Raise 2: Revives dead ally plus gives all HP. Regen: Allows a character to recover some HP at regular intervals. Their special ability, however, allows them to focus on more important matters than running all over the map to finish a fight, as they have a medium-range attack to deal with the fleeing wounded. It's important to tactically use MP restoration to make up for it. Cure: Basic healing magic, can heal up to 80 HP per ally. Meatbone Slash: When at critical you'll deal a fatal blow to your attacker. Uses 10 MP. Job classes are a staple of the Final Fantasy series, and they are doubly important in the Final Fantasy Tactics series. Archers are mid-line fighters that strike from a distance. Equip Shield: Enables a character to equip a shield, regardless of class. This is a valuable ability for most of the game! Debatable against Elidibs. They pretend they're on American Idol and sing to create positive effects on all your allies. Equip Change: Change your equipment during battle. Move-Get JP: Get extra JP by simply moving. Level jump 5: jump 5 panels away from your target. Negotiate: Get some money from your enemies. Popular Quizzes Today. Uses 24 MP. Half of MP: Use your magic half the MP cost. • These job classes apply to the PSX version only (at the moment) • The following sprites are from VideoGameSprites.net. Uses 6 MP. Fighters are front-line clan members who are all about the offense. Uses 24 MP. 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